In addition, if a player who has landed on a planet stops playing and then after a while resumes, he or she can see visible changes in the sea level or the daytime/nighttime cycle.A form of simulated persistence referred to as "pseudo-persistence" has been used in both video games and pervasive games.An example of a pervasive game that makes heavy use of a virtual world is Can You See Me Now?, where street runners exist in a virtual world while simultaneously running around the real physical world; the game was persistent during play, as well as the virtual world.
A persistent world can be achieved by developing and maintaining a single or dynamic instance state of the game world that is shared and viewed by all players around the clock.
This was known as “cybering,” which meant having live sex.
As internet technology got more advanced, new devices were being introduced to the market that would further enhance the online communication experience.
Instead of just sending dirty messages through emails and instant messengers, people had now discovered the fun of using webcams for this purpose.
They were able to let the person on the other end of the sex cam see themselves naked, or at least in provocative clothing.