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**This is fully by design** - The localizations loading code was from *Tdl Q*'s excellent Lobby Player Info mod ## Download [ ## Changelog 0.0.1 / revision 1: - Initial release 0.0.2 / revision 2: - Added support for tracking the following information: - Accumulated Maniac stack - Hostage Taker / Muscle regen cooldown - Grinder stack cooldown - Grinder regen duration 0.0.3 / revision 3 'What is sleep?

Never mind - I'll take twenty of it': - Fixed a crash that could occur when restarting a level - Fixed an issue where values are not displayed for the Maniac skill's accumulated stack buff when using the 'Vanilla' buff style - Added support for tracking the following information: - Aggressive Reload skill duration - Inspire skill revive cooldown - Forced Friendship skill damage absorption - Dire Need skill duration - Ammo Efficiency skill duration and headshot count - Unseen Strike skill damage avoidance and critical hit chance boost durations - Cumulative critical hit chance - Second Wind skill move speed boost duration - Up You Go skill damage reduction duration - Running From Death skill weapon swap / reload speed boost and move speed boost durations - Bloodthirst skill melee damage boost and weapon reload speed boost duration - Some skills (e.g.

## Credits - The localizations loading code was from *Tdl Q*'s excellent Lobby Player Info mod - This mod was requested by *slidedrum* - This mod was improved upon with feedback from *slidedrum* and *Mc Killem* (also; shoutout to *Sounds\_of\_the\_Future* as well for letting more people know of the existence of this mod prior to its formal release) ## Download [ ## Changelog 0.0.1 / revision 1: - Initial private release 0.0.1.1 / revision 2: - Replaced the Menu Setup:init_finalize() hook with a generic one applied on Setup:init_finalize() instead so it is invoked across all game states - Replaced the Network Game Setup:init_finalize() hook with one applied on Player Manager:spawned_player() to resolve issues with the setting adjustment being triggered too early 0.0.1.2 / revision 3: - Added additional hooks to force the Streaming Chunk KB setting back to 4096 for the following game states: - Main menu - Transitioning from in-game back to the main menu / lobby (applies to both contract termination and quits) - Level restarting - Ingame Lobby Menu State (i.e. * As * Boosted (or Ballin) * As * Possible People been saying "This gun ain't got good boosts." This mod allows you ta put any stat boost on any weapon. All dependencies **must** be installed for this mod to function)* - [Poco Hud3 BLT Version]( | [Steam Group](https://steamcommunity.com/groups/pocomods) - [Delayed Calls Fix]( (yes, even after BLT 2's release) ## Previews ! ## Mandatory Dependencies *(you will be prompted to download these in-game if they are not installed.If both the skill and the perk deck are equipped, the Hostage Taker icon will be shown if there are any hostages secured, otherwise the Muscle icon will be shown - Some skills (e.g.Bloodthirst basic) do not currently function exactly the way they are described in the skill tree GUI, this mod follows their actual, incorrect implementations instead of adhering strictly to their descriptions - The Biker perk deck's indicators turn red (or to the 'negative' color set in Poco Hud) upon the limit of 10 kills being hit, during which the cooldown indicator momentarily shows the **shortest** cooldown instead of the longest one - Sociopath perks all share the exact same cooldown so only one indicator will be displayed, but the icon and text will change to indicate the most relevant occurrence - The Sixth Sense skill's sensing cooldown is only an approximation since each unit has their own separate cooldown - The Sixth Sense skill's detected unit counter **only** counts units that are currently highlighted by the skill.

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